Nat's Voice : Immersion

Through research from the first project about advertisements on technology in magazines and how are they advertise and represents in actual spaces, the research shows that products are represented so that the user can experience it in many ways differently from reality, for example an advert of canon presenting a camera with a picture taken by the camera itself. So it is creating a moment where the user captures an actual space into a digital format where the user can relive them again whenever they want without having to be present at the actual space to experience those sensations again. As well as research gathered from actual spaces that the products are shown, the user could experience it in a simulated space with elements broken down into three portions, which is how the space makes the user feel at home, second part is feel at home but doesn't fit in a real space and lastly is nothing fit at all. In conclusion from the previous research gathered I try to eliminate the need for physical objects needed in the space and experience more in a virtual form instead.In Distorted Neufert's work, the physical immersion in a virtual room was ranged from minimal to maximum experience of virtual technology. Beginning with a room containing with small amount of gadgets then gradually increases with more space of the room. As the gadgets and space of the room is increased the level of immersion also increases, immersing the user with more virtual experience. Eliminating the need for physical objects and more virtual experience instead.