Showing posts with label Credit. Show all posts
Showing posts with label Credit. Show all posts

House for family from games by Kannawat Limratepong

Concept of creating clients from factors that could effect site on Sukhumvit 38

Daily routines of each family member

Typologies and development of house as character develops in their lifetime
House in tilted perspective, showing both extended and folded form
Mechanics, Drawings that show how function of expanding works
Side view of parents and children side
1:50 floor plan









Credit's voice: House of nostalgia

Clients is the most important factor for my design, I've created a Family of four from United States,by using facts from the site, which moved to Thailand in 2012 because of economic factors in United States. They decided to buy a room in ashton morph 38 and also start their business by buying cloth store near to the site , American Women Club, Their children study in melody international kindergarten. Each character have different behavior and routine. This family consists of 4 family members which are : Dad, 32 years old, American guy who decided to move into Thailand after married with Mom, 32 years old women who loves to work at home, Daughter, 4 years old kids who likes to stay alone in quiet room and uses most of her time drawing pictures and last but not least Son, 3 years old very active kids who loves to run around playground and play around. All of them live in Thailand for 2 years and have to move back to United States due to company in United States decided to give a higher wages than they can make with cloth store. 10 years later after whole family have amount of money they moved back to Thailand again and decided to buy the site and want to live there. But in 2024 all of family members got older and their routine changes. Son and daughter who does not do much 12 years ago got a lot older and now they have responsibility to study and also find works to do after they graduate. Mom and dad got older also, which makes them work less.

And from previous case research and projects which related to 'nostalgia', 'retro futurism', and 'ways of construction from Antti Lovag, architect who designed Palais Bulles' makes a linkage to this house design by using routine of each family members to create their specific spaces which makes their life easier and also make them reminds of the past when they lived in Thailand. So basically i'm designing a house in future which uses retro futurism ideas but with circulation or factors that makes them reminds of what they did in the past by using their physical activities.


Typologies - Clients' possible space


Site analysis


Case Study - Palais Bulles


Credit's Voice : Nostalgia

Based on the research of advertisement in magazines and local consumers location, my first project is mainly about learning how products are being sold these days. Most of advertisement of products sell their products through consumers memories. They're trying to use feeling of happiness that consumers got back in the old times, so producers are trying to sell their product not directly by telling consumers what's good about their product but they intentionally got to consumers by pure nostalgia. So my photomontage express how consumers nowadays want to buy product not just because of their technology or geniuses but also they purchase product because of nostalgia where it brings back their memories. 


My photomontage consists of 4 different parts So in this photomontage each living room shows a lifestyle in each time and to make it clearer i arrage it from very sharp and high defenition picture (Futuristic living room with nobody) to 3d pixel art which is a living room of today where we normally sits alone and play games or watch television. Then to the next room every furniture in the room are attatch to the wall and even more pixelated. I tried to make it look like an 8bit game to make it feels like we're really going back through time, and in this room there are more people talking to each and if you look closely to the furniture on the walls you can see that there are no electronics device at all, and the last living room is really the beginning of human being, so i use caveman walking around campfire with no walls around them. I wanted to make a difference from the last 8bit living room so i decide to put caveman and campfire flat to the ground like hyrogrifics in the past.



So in Neufert distortion project i tried to relate the subject of using living room as main attraction and place for interactions of people in home, so in page one i use old thai style home as a starting point of going through timeline. So each living room from each time have different purpose and also different arrangement of furniture and the spaces. In page one I tried to make relations between how different living rooms bring back users good memories. From this i then also include page two which consists of different living rooms from different time and in different region to make comparison of how each one creates different effects to people and changes how people interact with each other

Distorted Neufert - Public Rooms Conversion



Archive of Desires - Nostalgia, Spacings



Memory Maze